Basically it wasn't as complicated as you think, 64px/m on a 512px texture means across the length and height of your texture you got 8meter (cus 512/64=8, and since the requirement said 64px=1m, so 8x64px=512px --> 8x1m=8m --> 512px=8m). If that's make it more confusing you can just do a reference pix density list; 1m -…
Well yes and no. When polypainting within a sculpting program be that mudbox or zbrush; the mesh will need to be on several subdivisons to achieve a smooth effect. - So yes in that respect. However, when you bake this colour to the lower poly it bakes the colour into "vertexes" so in theory you could polypaint a plane and…
I didn't meant that that was your own statistics but like I said this would mean than less than 1 % of the 3D artists are using Blender that's why I think it's not representative and in game art there is mostly indies and hobbyist not like archiviz and product designers that work in companies with 3ds max. About the…
It may vary, I know UK pays slightly better than germany and france, but it might go from: 2500€ / 3200€ for regulars, and 3000€ / 4200€ for seniors. (This is before taxes, so take +/- 40% of that value, and it will be your income)
Looks great! I have a question about the Mirana mount. How did you go about separating the items since they didn't upload multiple files? I've been looking around for answers, but I'm still having trouble. I tried manually separating Mirana from her mount, but once I did, the tri limit was exceeding 2500, which is supposed…
I think I'm done with high and low poly. Low poly shield is 2500 tris, and character 6500 tris, gonna try and fit everything into one texture sheet, because half of the shield is mirrored with some parts asymmetrical, and character is also half mirrored except a belt and shoulder armor. right now with all those gears his…
I think there's a CVar to disable Post Effects too, but I'm not sure how far that goes since there isn't really a post-process editor to my knowledge. It may just be the bloom and HDR settings disabled. In the Art and Technology behind Crysis 3, there were a few screenshots of Crysis 3 levels during development in…
Where you go wrong with this is assuming everyone gets a massive boner by owning the BEST COMPUTER. Its just not the case, this is a very niche thing that only nerdy PC builders actually care about. Your average person, and average game artist doesn't care, they just want a quality system to do their work at a reasonable…
Thank you guys for your awesome answers!! Thanks!! I think the grey building is going to be one of the main elements of the scene. It's not going to have as many props as the other buildings (because of the kind of building it is) but it looks cool. Not really, modularity doesn't only exist in 3DsMax. In fact the…