[ QUOTE ] i truelly dont know who drawed the concept. may tell me ur feedbacks [/ QUOTE ] Man .. I can barely understand what you are asking here. AAAAANYWAY, I think the composition is a little cluttered. But as you mentioned, "you truelly dont know who drawed the concept", so I will assume you had nothing to do with…
thanks everyone, i really appreciate the responses. this was a time consuming and often frustrating project, but what i learned from it made it worth it. to answer what many of you were wondering: no, I haven't had an interview or anything, but i didn't have high expectations for them in the first place. i've not been in…
@ChrisFraser Thanks for your kind comment :D Definitely, I am keeeep gridning on my anatomy til it looks good. Still quite dodgy :( AAAaaand holy shit, I made it on t H E f r O n T p A G e???? Didn't even dream of it ever since I started this post like 2 years ago. I wouldnt have made it if it wasnt for you guys keep…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…
Jipe, What is the benefit of an FK/IK spine? Sorry guys for the silly questions, but I'm pretty lost when it comes to rigging. also this is the character in question http://1.bp.blogspot.com/-5qkCw08BqfQ/TVwcnX0w3nI/AAAAAAAAAPI/9KreUIqhMNY/s1600/Illuminator_LowPoly.jpg
Yes, I agree, one long list of full images is the most elegant solution. edit: cje, he has a thumbnail gallery. The link with the arrow up top points to it. Although, I must say there are too many images per project. Try to use the width of the page and to limit your shots to only the best. If an employer doesn't like one…