In my spare time, i use to have more than 4 hours, and i dedicate 2 hours in games. On weekends i usually play more but the majority of time i'm "playing" with 3D or drawing. I find more funny making my own very designs in 3D i previosly drew. Some games with a great and epic story can push up your creativity. If you think…
As others have said, your work is really awesome! However, when I first view your portfolio, those first 3 images are really not that awesome. They look good, don't get me wrong, but no where near the amount of awesome epic stuff you have going on if you actually click there and see the work up close (on the following…
Even though I have no experience in concept art myself I'll tell you what I think. At first my eyes are drawn to the big gate/doorway thing. It looks really interesting to me, I like the rune-like figures glowing, my eyes then wandered across the shaft and then I saw these two silhouettes there. I asked myself why they…
Yay more stuff from paul! Glad to see you touch upon tilling a little bit, making unique high poly meshes is all well and good for "hero" pieces, but I would figure for a scene that big you guys probably used more tilling trims than anything else, i would bet. Seems like some really smart modular way of doing this kind of…
I have exactly the same thing giving me a HUGE headache right now. I set it up that WM puts out 7 layers. But that's pretty much a big no no with the 16 texture input limitation. My plan was to just make these 7 layers blend and have it so that level designers can plug in whatever materials they fancy from the library. But…
Your work is epic, but to me the layout and colour scheme feel a bit childish. It's a nice big layout which is good, but the super saturated orange and giant thick text everywhere kills it for me. That could just be a personal preference though, but let's see what others think. I like browsing through minimalist portfolios…
Zelda 2: The Adventure of Link. I got the game near launch day, and there's a REALLY stupid fucking epic design fail in there. There was a town where you had to chop down a tree to discover. And you could not progress in the game without discovering it. Problem was there's like 582904594890 trees in the game, and after you…
The seams you get when having "no lightmaps" aren't actually due to a bug. Without lightmap it will fall back on vertex lighting, but due to Unreals special approach to subdivided vertex lighting, seams appear between modular meshes (which because, great joy, epic by default has hidden the property that is meant to fix…
Where is your metalness texture and roughness? Post that as well You have AO in your Diffuse/Albedo which is incorrect. Why do you have so many texture sets? You definitely do not need three texture sets for a sawn off shotty. Your scratches are all over the weapon and make no sense in a real scenario. Put scratches where…
One of the most eye-rolling mistakes I see in people's portfolios(be it character or environment art) is the presentation. By presentation I mean proper renders with good lighting and all. Whenever I see a good asset in terrible lighting I get disappointed at the person, it's as if he/she doesn't care. Go and take a look…