Hey, I remember those masks being a big hit... My feedback is more about your style and overall approach. Something that's probably not immediately aware is the art in EQ2 isn't made to intentionally look the way it does, if that makes any sense. The only reason it's super low poly with really unrealistic lighting is…
As for specifics, I've got a fairly basic knowledge mostly learned from my college classes from the Art Institute of Pittsburgh online division, and from youtube tutorials. I'm currently getting more practice with Maya using Maya LT, what I can currently afford, but it's my understanding that it's basically Maya with out…
Like everything, photos have it place in texturing and it is pointless/stupid to not use them. It's not whether or not use photos, is how and when to use them. Few examples: 1. All rocks/plaster/bricks.wood etc. are excellent candidates for photo source and generating maps out of them. Even most detailed sculpted normal…
What is your renderer ? Your images are really dark, especially the ground and it looks like the house is floating in space in your first renders. Even by night there should be some ambient lighting. I like the style you're going for, reminds me of this : https://www.artstation.com/artwork/yE023 However, in terms of style,…
Hey, realy like this piece. I did a real quick overpaint for how I'd handle the compo Currently the environment is to contratsy it draws alot of attention away from the characters. Check out games how the value ranges in environments are fairly limited. Usually Game releveant effects and ui are reserved for highest…
Nice work and great layout of your website. Well done and I can tell you know what you're doing. The only major downside I see to your portfolio is that you have inadvertently pigeonholed yourself by choosing all modern/militaristic subject matter. Wether you know it or not a lot of companies won't take chances of people…
[ QUOTE ] Ok this is my first attempt at texturing one of my models, so I need lots of critiques to make sure I did everything right. The green around the hair and the Pure Black on the boots represent where the image will be transparent since I had problems with my depth sorting. That is why it is visible in the shots. I…
thank you all for taking the time to write this, i really appreciate it. So yesterday i opened my UDK for the first time and watched a bunch of videos. Then i got actorX maya plugin working, at this point I agree with haikai about making an online gallary of still images- screenshots from the UDK... Basically i figure....…
The most memorable thing for me were those transitions; they weren't just super annoying, but actually obstructive in some instances. I honestly thought that the reel was over at around the 1:10 mark because that damn transition builds up for so long. Lose 'em. The push / pull weight exercise is easily your strongest…
Nice! Always good to see people doing hair rite. Also it looks like the normal map was just a tangent space normal map but with the blue channel greyed out. Could be just so people ask what type is was, could be that they just didn't want the blue channel/height change information on the models. Pior your just trading…