I suppose if you're in a pinch you could also -AUV your sculpt in zbrush -generate the polypaint to texture at the highest res -flp v export -at this point you can take your sculpt mesh and export it at any sub that suits you because of the nature of the uv tiles -now take into your program of choice,apply the texture…
Yeah, shit in the fan will not only decrease the cooling functionality, but it'll make it give off more noise as well. Using bigger fans will make it possible to push more volumes of air with less noise. Also a big important on thermalpaste, clean with rubbing alcohol and microfiber cloth, then apply a grain of…
I was thinking of the combine two things option. I'm not sure if it can paint patterns or something well, but either way i guess i can use it to paint the basic of the model and then import it to photoshop for the more detailed stuff. I'm also wondering how the seams on the UV turns out when you transfer the maps from the…
FBX only supports FK rigs I think. So, see if there's a way to "bake" the rig into a standard forward hierarchy in Blender. I don't think you can transfer a fully-functioning rig from Blender to Max, or really between any two programs. They all operate with different rules. All you would get is the baked animation, acting…
Here is a thing I did: 1. As retopo by hand is not an option for you, use ZRemesher: 2. Quick and dirty UV unwrap with UV Master. I suggest you take the time and do proper seams though, unlike me. ;P 3. Lastly, I used Maya to transfer the UVs from the Zremeshed model onto the high poly: I don't have any experience with…
I went to the first blizzcon when i was in college. It was a ton of fun! Best part was I got to play starcraft ghost....Then blizz swept it under the rug and claimed they never heard of it haha. I came away with a little murky pet for my wow character. Too bad it didnt transfer characters. I stoped playing that toon long…
There's a few tricks around: http://forums.cgsociety.org/showthread.php?t=336096 There's a script at the bottom of the page. Or "Duplicate the original object. Delete the UVs on the original object. Gator the original object to the duplicate and transfer the UVs. Gator is placed in the modeling portion of the stack by…
Yep, the transferring UV layouts only works with Diffuse, spec, and bump (not normal maps). I probably should have been more clear that it only works with B/W bump maps when I wrote this. A few people have thought I was talking about normal bump maps. I'm still working on the more in depth version which covers how to…
i'd go back to the concepting stage before you plan to go any further.. or just scrap the idea of calling this megaman and go for cowboy wearing bike helmet. If your going old school look then maybe ditch the helmet and use a goggle design that can work with a hat. Maybe tight leather with banding and bolts instead of the…
Since this is a basemesh, you would be better off making the tie around his coat in thee or four sections with more native modeling for the knot. Sculpting the current setup in zbrush is gonna be a pain in the arse. You will have far better results if you model the loop, the knot, and the two stands as their own individual…