Well first of all it is absolutely possible to design AI-driven tools that have been trained ethically. That's what the team behind Cascadeur did, sourcing their own animation work into a tool that helps ... animators. But that doesn't mean that an AI-assisted tool, even ethically trained, is necessarily desirable. For…
How to combine 32-bit displace maps + Not Enough Memory OVERRIDE Displace Map Generation - 4K 32-bit EXR with highest settings - from one apparently too large subtool = ~22 million polys gives the error Not Enough Memory with Multi Map Exporter, despite my PC having a lot more than 4GB RAM. (I don't want to retopo into…
Divine Antares (Team members: only me :) ) This is the main dwelling of the king of Antares star system. But king can be a misleading term, as in Antarian society there is no such thing as absolute political authority. More proper term would be highest spiritual and cultural advisor or guru if you want. Such a person is…
This is my prop submission for the Bi-Monthly Environment Challenge: https://polycount.com/discussion/231681/the-bi-monthly-environment-art-challenge-november-december-81 Concept by Victor Maillet https://www.artstation.com/artwork/2qaA6Y Blockout in Zbrush and further modeling in Blender (this is first iteration of the…
There's always going to be some distortion. There's always going to be a slight variance in pixel density. You could turn all those circles into strips if you wanted. Then scale them to match densities. It's all about optimizing, not finding the perfect solution. The front face of your cylinder will always be distorted…
This topic is interesting to me as well. I am self taught because we didn't have this stuff when I went to school. I was schooled on 2D animation at AI San Fran (I didn't like 3D at all), finished up with a diploma in graphic design at Platt in San Diego. Education is what you make of it, even at shitty schools. There…
UDIMs are a naming convention for textures that use multiple UV tiles rather than just one. https://www.fxguide.com/featured/udim-uv-mapping/ The advantage over putting everything in just one tile is that you can handle much more data this way. Rather than working with one 32768x32768 texture you can use 256 2048x2048…
Quixel seems perfect because it's already inside photoshop, and from what I hear is much more user friendly and dummyproof. Quite the opposite. The Quixel suite has some nice features and comes with a solid material library, but the fact that it is running from within Photoshop is actually its weakest point since…