Hey, Layout and prop placement etc. is looking sweet, although its very very dark so making it hard to see that. Checking the histogram in photoshop, it's tonal range is aaalll down the black end. Your mood board is dark as well but it might be nice to just bring it up the black a little bit. You could brighten up your…
I really like the work so far, will read more of the thread when I have time. I am a big fan of painterly works, as well as hand painted textures. Perhaps in the foreground area of http://1.bp.blogspot.com/-Wzt4MDHx02M/UDjq0FVmozI/AAAAAAAAAYc/0vb1GkCknWA/s1600/0058_25-08-12_Elementrix.jpg the cliff face has a little bit…
Aaaand done! Glad to have had the whole day to work on it. A big thanks to Polycount and Riot for the contest! I learned a lot and it has been a great learning curve. There are so many great illustrations in the thread, good luck to everyone! :smile:
Aaaah, feck it. EDIT: OK, so this is the question I have now, why don't people create the correct tangent 'bakers' for their software before releasing it? It doesn't make sense, atleast make the information easy to access so people know. I just found out today thanks to EQ that UDK is NOT synched with anything except Max's…
From the cartoon Gargoyles. Will paint later. Took a little over an hr. Did a sketch of the shapes before hand as well. Tried to go for hardcore shadows like inking a comic, and give it a little more realistic feel to it, instead of the cartoon feel. comments? suggestions? i will keep working on this and the other one the…
For reference, here's all the sources I was pulling for research and inspiration http://www.decopix.com/LR_Cars_Gallery-Final/index.html http://twistedsifter.sifter.netdna-cdn.com/wp-content/uploads/2010/07/1938-delahaye_135-ms-torpedo-roadster-1938.jpg http://silodrome.com/wp-content/uploads/2011/03/smoothness1.jpg…
aaaww yeah! crit wise - I think the hoodthing that is the back of his head is narrower in the concept - your blockout is very round. I think his shoulders have a lot more separation in angle and form where the metal thick collar meets the shoulder robe. It's a much more concave angle where they meet. Looks like a fun…