Trion Worlds is seeking exceptional and passionate Senior Environment Artists to build fantastic settings for RIFT. Senior Environment Artists will work with the Art Director, Lead Environment Artist, and the design and engineering teams to help determine the style for our AAA-quality worlds. This position is based out of…
@Contrails: I tried bumpoffset, but the offset didn't really match the other textures, so it looked like two misaligned textures multiplied...hard to explain. But thanks anyway, I'll probably look into that at a later point! @Sid Thanks! I really love the style of those sofas, so sooner or later I really had to do one…
Your materials still need a lot of work. In the dirt & debris example, there is no lighting yet your texture has dark shadows. Likely because you took a photo of the ground when the sun was still out. In a PBR workflow, your albedo cannot contain any directional light, because it needs to be rendered in every type of…
i would do it this way as well, with modules that contain unique UVs. It is easier to manage :) Looks like things going right. Me personally i prefer to have as few building pieces as possible. Of course variety is important, but 5-6 pieces only for basement seems a bit too much. Now it is ok, but with more buildings u'll…
Ok I think this is pretty much the final high poly. unless there's any good crits before Saturday My plan is to have the low done unwrapped and baked by this saturday since the last update I've - Added side mirrors -Roof ribbing -Indicated the trunk door -Done some really quick and simple Zbrush on the bag box and stake…
Thank you all for sharing your thoughts! I'm surprised that there doesn't seem to be just one term for this concept of maps. Different material properties having different names in different engines makes sense though since the complexity of "recreating nature" makes for many ways of going about it.. Looks like we have:…
ok, im home now and can elaborate more on the issue at hand... I havent updated or anything... Im still using the same version ive always used with maya 2013 that I have on my windows side... I just exported with it about two weeks ago when I did a personal project for my portfolio... and it worked just fine... The errors…
Back when Halo 2 was popular, I was around 12-13. I got into the modding community. At first it was swapping properties and adjusting values for weapons( Making a plasma rifle shoot rapid fire sticky grenades for example) and then it evolved into changing the textures on weapons and vehicles(ala Golden Warthog) My first…
Currently, no. There are custom shaders that can do PBR, but I haven't found any that look "perfect" yet. Many of them have artifacts and lighting issues, and also do not work with lightmaps (as far as I know this has been true since DX11 was introduced). As such, there is a bit of a quality drop when using a shader with…
Small update, it has been a while. Was back home for a week or so and school is now started. Just found some time to work on it some more. Definitely having some normal map baking issues for the first time. The model contains a lot of long skinny triangles are that giving me pains. I originally made the low poly for an…