Thanks toilet_bear and Torch. Thanks Konstruct. I will try to get a nicer render done eventuall. I did attempt to do separate render passes, but my (way, way underpowered 5 year old) machine chokes. I figured I had two options: 1 - use low-res geo with displacement maps. 2 - render the high-poly straight using mental ray…
I'm a student at Gnomon currently in my 3rd Term out of 7 total (2 year program) and I have to say it was one of the best decisions I've made. Previously I attended SCAD for a semester but it was such a colossal waste of money compared to Gnomon (unless of course you get ridiculously high scholarships). The instructors…
the bricks are far too regular in shape, i think this would have been worn quite a bit. IMO= 1- get rid of the horizontal lines in the greeble work, and try and get more horizontal. 2- pull a few in and out. select random bricks and put slight rotations on them, do this lots of times till the whole thing starts to look…
1. First of all we nedd a low poly of our bullet. 2. Convert our bullet into an Insert Mesh. 3. Now we create the bullet belt using Curve. 4. We need to split all the bullets into different subtools. 5. Choose ONLY ONE bullet. Detail it. Define hard surface edges if you want and polypaint it. 6. Unwrap that bullet UVs in…
Whoo, lots of new stuff! https://www.youtube.com/watch?v=KZUgCzM1LKA - Walk cycle blending is much improved. I offset the 7 walk cycles this uses so that they start in mostly identical poses for better blending. That way, joint snapping has become relatively minimal now. If you don't stop and go and stop and go rapidly,…
back in november i was so completely stressed out from all sorts of things that i gave myself an occular migraine, which i found out later if i have one bad enough i could permantly loose vision in that eye. while not new to me, happened off and on over the years, since way back around 7 years old or so, just never knew…
I agree with the others in that your 2d stuff is way better than the 3d. With that said, the concept artists at small-mid-size studios are still really, really damn good. It's a(the most?) competitive facet of production. Take a look at some of the work posted on devs' sites and see what they're putting out. I see a lot of…
-- This script will bake lighting into textures. -- It clones the mesh and breaks it into new objects by materialID -- It loads a lighting rig -- Rick Stirling February 2005 -- Get the model originalObj=$ -- Clone it myclone = copy originalObj --copy the original object -- Hide original select originalObj hide $ -- Load…
Hey ae. the truck is looking pretty cool so far, but I have lots of little crits for it. Most are pretty nit picky but I think some could really help with the beefy armor you have on it. So here we go. 1. The bars over the side windows are not made of tubes, they are flat pieces of metal. 2. The small cross bars covering…
If you specifically want to be a character artist, you should have a character artist portfolio. Though from looking at your site, you might have a better chance as an Environment Artist. With this in mind, why not make TWO portfolios, one for for your character art and one for environment art. This way you can apply as a…