It just reads "compressed" but also I should have added that I have it set to point filtering, not bi-linear so it doesn't blur the texture when it compresses it. Here are the Unity import settings:
i hope this is not narrative/story driven... part of why i love this game is just me figuring out what is going on, and exploring and confronting in a non linear manner wherever i want to go.
+1 I was told this was a linear/gamma space conversion issue and was even given a hot-fix patch (that didn't work) to correct this. I, and my entire department, eagerly await a fix for this irritating bug.
I never really meant to imply that cube mapping was the absoloute way to envioronment map (linear interpolating spherical harmonic 'maps' being my current favourite method). It's all good info though
i believe scaling in photoshop isn't done in linear space so you actually lose color every time you rescale something. but practically this shouldn't be noticable enough to worry about.
Quicktime Sorenson 3 compression is pretty good also. Also, off topic but I recommend you smooth out the curves for the camera movements, looks really fake with the linear movements now.
http://msdn.microsoft.com/en-gb/library/windows/desktop/bb509665%28v=vs.85%29.aspx Basically it will make a linear curve into a stepped one; a steep drop instead of a gradual fade.
Dota meets Bleach :D I like the design a lot. I'd suggest making the those fluffy leg-guards stick out a bit more, since the leg silhouette is a bit linear.
pelt it, then simply straighten everything out. There is a slew scripts out there that can do this for you in a button-click. TexTools, just to name one, has a 'linear' feature which will align verts in that fashion.
I wouldn't say Crysis 2 was a port, maybe the consoles forced the game to be more linear and enclosed, hopefully Crysis 3 is a mix between both games as i enjoyed them both.