I think they have a standard head mesh they project onto the cleaned up scan, and then project textures from camera positions in maya or nuke or something else. Ok I think I'm starting to see your point and maybe agree with you - under certain circumstances. Under 360/PS3 gen art budgets, it would be really easy to take a…
maya has a advanced camera mapping system in which you can stitch multiple cameras together (propoably some blend angle/distance) but I dont know how since I dont use maya. 3dsMax (my home) has a useable blendable multi- cam camera mapping since version 7 I believe (it uses a special material for that to blend the camera…
Some notes: * The saturation overall is a bit high. I'll reduce it tomorrow. * Some AO was baked right on to the cliff face textures. I'm going to reduce that or remove it outright tomorrow. * The mud & dirt terrain textures need their saturation reduced. The grass needs something else to help the forest floor feel like a…
Good research. My question, to what end? Researching people so that we can better... please them? Manipulate them? I didn't read into the later research in the article, but the early stuff does not qualify as scientific research. Doesn't mean it doesn't have some value or is useless, but it's far from exhaustive and isn't…
Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…
Hey everyone, A while ago we updated the vBulletin software to the latest incarnation and some functionality was lost because the them we were using was supporting an old version of the software. Over the last few days, Pedro and I (mostly Pedro) spent time updating the two primary themes (Polycount and Polycount_wide) to…
Legend VFX has opportunities to help us expand our current VFX pipeline to encompass greater opportunities for Film, episodic, and commercial work. Legend VFX is seeking accomplished VFX Artists/TD to join our team. The FX artist will work in conjunction with the CG supervisors and VFX team leads to create effects and…
Issue The data in my substance designer graph is gone. Yesterday I made a post detailing an object I made ( http://polycount.com/discussion/175736/wip-turret-heavy-duty/p1?new=1 ) I had ALL of my maps generated in substance designer. My metalness and roughness was created using mask from my color ID map. I had a really…
Okay I took a look at it. I was hoping that just a quick reskinning job might be enough, but unfortunately there's a few issues that would make fixing this thing to be probably like a full day of work. It seems that the model was probably sculpted and then had an auto-retopo done, which means that the topology is only good…
Hey Ryan, Just wanted to thank you for Crazy Bump, all of Epic is slowly converting to it, and those that are slower have simply not been shown it yet. It really is a VAST improvement over the alternatives out there and can provide a huge speed boost to a process that is overly long and time consuming. If theres one…