Went through 3Dmotive's tutorials on foliage and knocked out the plants. Had some weird results in UDK, then realized that I wasn't importing the tangents/normals and letting UDK calculate them. http://i.imgur.com/io31abr.jpg I'll be starting on the bed and industrial equipment next. Getting close to finishing :P Then I…
i guess we are talking about different things. i am not really talking about endless iteration, or obsessing over details that no one will see. it should be common sense to be practical in that way to work smart and only to the extent you have to. what i was really talking about was in general i see lot of professional…
Speaking of mess, i'm not sure why would you overlay an endless looping animation on buttons... that thing is incredibly distracting. Also, free products have outlines and are separated but new products are clumped together with no borders to distinguish them. That isn't very user friendly. I agree about info - you wrote…
Congrats on getting this update out the door. I just played through it and I must say the puzzles this time around were great, really had me working to figure them out. The endless maze of rooms was my favorite. All the new art content looked pretty sweet in game, and fighting with the ball was tons o fun. I cant wait to…
That looks a lot like the corner of Main and Hastings in Vancouver... The lesser known side where you catch the bus, across the street from the infamous library. Nice work! I think this looks great! I think I like this specifically because of the mix between nice old architecture accents and the current regime of cheap…
Hope it would be easier than Max creation graph and Houdini too. I wasted lots of time in Houdini some years ago. Even basic things could easily turn into endless R&D. Tried recently to recreate Blenders Array feature of UV shifting alongside with array instances , never figured it out. If Cinema would make something of…
Thanks guys! Very kind! :smile: Johnnynapalmsc yup theyre all sculpted. Coming to the end of the scupting phase Ive added damage to the clothes, which will be built upon in substance painter. Ive added pores n wrinkles to the face, if anyone has any pointers on face detailing that would be handy! Ive updated the mace wraps…
Nice job, Matt. Have you considered making it one big long page? I think it would be a lot simpler as an endless column without having to click to turn pages. Also; here's the thread of portfolio's that Xoliul mentioned earlier: Alec Moody's Big List of Portfolio's Ace Angel also compiled portfolio's into categories…
Your post is very badly titled and thought out. Study and practice and a willingness/passion to progress. Simple enough. Just keep sculpting and you'll improve. Don't procrastinate by watching endless videos. Spend that time sculpting, once you've picked up a trick or 2. Maybe post some images of where you're at. Add some…
Another quick update, I think I liked the solid grey background best. I'll just do my update renders like this from now on. I could probably spend an endless amount of time working on the bricks, but I'm gunna move on and take things back to Modo. :) Sorry it's hard to see some details. These are quick screen grabs, I'll…