I agree. The bridge looks too clean. The wall looks broken by the walkway in the lower left hand corner of the image and I think if you used that style of brick on the bridge, it would fit with the rest of the scene.
Fresh strawberries (local are usually best, so they've not been nearly frozen to death in a fridge). Slice in half. Grind a little fresh black pepper on them. The pepper brings out the sweetness and juiciness of the strawberries, and adds a layer of spice and just that little bit of crunch.
Bridge scene I've been working on: Polycount thread: http://polycount.com/discussion/197510/nyc-bridge-stylized-wip Artstation screenshots: https://www.artstation.com/artwork/9de8O Artstation breakdowns: https://www.artstation.com/artwork/byaNk
The bridge tool would depend on me having the cuts in the lower geometry already. Once I make the proper cuts in the lower geometry, the bridge tool would be an option to connect the pieces...
Nice, keep up the good work. What are those things poking out of the roof of the bridge in the original concept? They break up the straight line of the bridge/arch section really well.
"k, I was hoping modo had a quicker way of handling this" You could always use the bridge option but if your mesh is large or complex there's too much of a small gap to bridge them to my taste for precision's stake.
Ahh. Well thats....better? I'm sure you and I will feel it..pretty well if it hits during the week. BUt yea. Everytime I'm stopped on a bridge, or under a bridge and theres a red light, I get slightly nervous.
I love that bridge, but as @Tokusei mentioned, the transition between wood and terrain is quite rough. You could try a decal that blends between the terrain material and an alpha - or maybe add the terrain material as a vertex-painted blend for the bridge :)
╔═◈═════════◈═╗ Synopsis ╚═◈═════════◈═╝ Set in the time before Second World War in colonial Malaya (nowadays Malaysia), portraying a world where Europeans meet Asians to form an unique identity and style. It also brings forward the uniqueness like the Peranakan Chinese by blending eastern Asian and local Malayan customs.…
You can still use that good old meshtools (if you want a free script) that do exactly that + bridge polygons (unfortunatly IIRC it doent bridge edges.) with one key called Connect.