Holy shit, did I just see them jumping in that last video? Jumping? In Final Fantasy? It's about time. @Pior. Hazardous: You can always do a character like that as a personal project. I tried to with my current project but still ended up somehow being stringent and keeping it under 10k tris.:poly136: XSI is pretty…
Yes. Lets flip that around, you want to leave all the people who use Max or Maya hanging? These are real user bases we're talking here, that make up the vast majority of the games industry. Xnormal has a custom tangent loader, it can easily load a max/maya centric Marmoset Toolbag tangent space. Lets just look at it from a…
Hi all, ShaderFX was not abandoned. It has been acquired by Autodesk and its development has moved there. If you want to be on a future beta, drop me an email: kees.rijnen at autodesk. As for the question about node editor versus hand-code. It is mostly a personal preference. From a code inefficiency point of view. if you…
Ok, I do some rigging, so I can give you some tips. It is hard to give exact pointers though, since it really depends on what the exact settings and options are that you used. Are you using one main Root bone to attach everything to? I can't see it in your video, but you need to be able to move and rotate (prefereably even…
Thanks everybody, I'm starting to get my head around it much better. Much appreciated for all the feedback! Since the wiki is abit poor, if anyone wants to add this post (please, pretty please do so I can reference it quickly) that would heaven for me. Also, I threw up a couple of links I found which can add more value.…
100% agree. Can't speak for Softimage since I've barely used it but I've been using Max/Maya for a good 5 years or so and a Max/Maya powerhouse app would be plain awesome. So awesome in fact that even if Autodesk added the two RRP's together and made it cost like $10k, I'd still buy it (probably only once, and never…
The Third Floor, Inc. is looking to hire local Previs Artists in Vancouver to work on an exciting feature film! Must be a resident of British Columbia. By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role…
Lumonix Releases ShaderFX 2.0 - The Node-Based Real-Time FX Shader Editor For 3ds Max. Dec. 6, 2007 - Lumonix Inc, today announced it is now offering version 2 of its unique ShaderFX plug-in for Autodesk 3ds Max. ShaderFX is designed to allow artists to quickly and easily create shaders for use in Max's real-time viewport…
3D - Modeling Artist (m/w) Die LO Products GmbH hat sich als technischer und kreativer Dienstleister in den Bereichen der entwicklungsbegleitenden Projektarbeit, Migration und Support von Virtual- / Augmented Reality Installationen und Anwendungen etabliert. Fuer unseren Standort in Wolfsburg suchen wir zum…
I've been trying to solve something for about 3 days now and I have absolutely no idea what to do at this point. I'm basically stuck until I can get past this part. I have a problem with a bipidal rig where weird stuff happens if I try to mirror joints from one side to the other. I'm happy with the weights and the joints…