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Re: qSave - Photoshop plugin to quickly save textures
Reply by
Chai
·
Feb 2013
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Home
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Technical Talk
Released Version 1.8 added support for SuperPNG (freeware) @lloyd: the new version above should hopefully help !
3 results
Re: Reflective Material Help?
Reply by
Wesley
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Apr 2012
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Technical Talk
From that screenshot you can see that your cubemap_resolution is 128. You'll want to bump that up for a better reflections.
Re: UE3 Light casting sharp shadows
Reply by
Junkie_XL
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Feb 2009
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Technical Talk
Out of curiousity, increase the light map resolution of your static meshes to 128 and build the lighting once again...
Re: Fighter character
Reply by
Carl Brannstrom
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Aug 2007
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3D Art Showcase & Critiques
I have started on the low-res model (currently 1118 tris): I changed the spikes on the boots aswell:
Re: Sci-FI Corner Room Scene
Reply by
littleclaude
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Nov 2019
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Featured Artwork
Amazing, well done, its improved so much, like 110% :) And congratulations on the frontage :)
Re: Deamon Toughguy
Reply by
MoreDread
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May 2011
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3D Art Showcase & Critiques
only 1.8? i really gotta learn to make better use of my polygons then...
2 results
Re: Medieval Village WIP
Reply by
cholden
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May 2012
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3D Art Showcase & Critiques
Pad the terrain intersecting meshes down another 128 units to improve transition quality.
Re: Ok 3 questions, Normals, AO, and UE3 Emissive
Reply by
onionhead_o
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Dec 2009
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Technical Talk
for combining the normal map. do u input 0-128 in the output or input in levels?
2 results
Re: Doom Thing
Reply by
SveinY
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Sep 2012
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3D Art Showcase & Critiques
Its done yay... the low poly is on 11k tris and the whole thing is on a 1024x1024 map
Re: The big improvement Project!
Reply by
Nuclear Angel
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Nov 2014
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3D Art Showcase & Critiques
My update ratio isn't so good, but it is nice to have a weekend. Day 108:
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