hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
Substance Painter 2017 revolutionized and boosted my texturing workflow from 0 to 110! Thanks, Allegorithmic. There no coming back to any old or other workflows. ;) Btw, here's the original thread for this character project of mine: http://polycount.com/discussion/187612/sydney-blackwood-pines-survivor
Blimps eh. After all the hoo-ha on the website, I thought this'd be something a bit more new and exciting, but at least it looks it'll make up the complete redundancy of Bioshock 2. Lots of info here too. http://au.pc.ign.com/articles/111/1111864p1.html
Looks like they're including Junction Point: http://www.eurogamer.net/articles/2011-01-24-disney-lays-off-epic-mickey-devs This is really facked up. 1.3 Million sales on a Wii exclusive game is considered a disappointment? What exactly were the expectations for that thing?
WOW. Amazing similarity! Well done sir! My only crit would actually be that the leather jacket is lacking some material definition. It doesn't read as leather 110%. An i think that the pants need some fabric details to. I read it as kinda blurry. Great job! :)
My girlfriend is not an artistic person nor a videogame player, although the Wii has her coming around. She supports me 110% at what I do and laughs at my extreme nerdiness. It's a great thing really and one of the reasons why I love her so.
VGCats is great I wish they came out on a more regular basis, still every Monday I hit the site and it almost never fails to kick the week off with a really good laugh. This one is my all time favorite. http://www.vgcats.com/comics/?strip_id=115
(left) POSE!! right up my alley! great! (hips forward, back backwards, head tilted down, shoulders back!) I tend to pose my fingers just like that, but I'm not 110% sure it's the right finger pose for this character.. but fudge it, good job!
I've had to take down the website due to a sudden inexplicable spike in traffic (110+ Gb today!). To avoid losing any more money I've decided to take it down completely and investigate what's causing this. So the updates won't work either; sorry about that.
Speaking of which, without wanting to go too much OT here, what's the average poly count for a weapon on this gen's games? Like Crysis and UT3? (On screen weapons, not level items or enemies weapons) Just asking, cos damn, 11k sounds alot to me!