I took it into 3D Coat and smoothed out the cornes. And back into MayaLT for .fbx export: UnrealEngine render: I know the shadows is abit wierd, but I just imported it for testing purposes. What do you think?
It's live now. Greg Mitchell, the cinematic director for the Gears of War series, is talking about the workflow and structure of creating cinematics. http://www.twitch.tv/unrealengine