3D Max 2012 How do i depth to scratch marks on a texture? i think its normals but information on the subject tells me its just for taking high poly detail and baking it into a texture to give the appearance of detail.
Hello Polycount!. In this thread, I plan to sculpt 1 face a day. To improve my sculpting skills in zbrush and become a better artist. Its funny, I have knowledge of the human body in terms of anatomy, except the face, so I plan to change that here. This site is filled will talented artists and I would love to get your…
http://www.globalgamejam.org/index.html Maybe a good reason for pros and students to meet and greet? And to get out. And maybe to get laid too. :poly136:
The industry is in a super unstable place right now. Sure, games are selling like crazy, but production costs have exploded so much that it’s getting harder and harder for devs to even break even, let alone make a profit. When I go to indie events, I can really see the struggle of these micro-teams trying to make a living…
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference: