OOOOOH, sorry Rich. Hmm, I just bought mine in GAME, I reckon they'll be wise to that :( So after reading about this Ambassador scheme I immediately went out and bought a 3DS :D I initially planned to wait for a second gen 3DS, but to hell with it. I picked mine up for 249 in GAME with Ocarina of Time included in the…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
I didn't do anything but buy things on Steam for pennies. I'll try to recall roughly what things cost... Deadspace 2 - $5 (this one's your fault) Zeno Clash - $8 Garshasp - $2.5 Star Wars: Empire at War Gold - $12 SpaceForce: Rogue Universe - $2.5 Sanctum - $2.5 Hinterland - $2.5 Heroes of Annihilated Empires - $2.5…
I've been looking for a suitable tablet for some time now and was almost set on getting an archos 9 when i saw a press release about Acers new line up. This consists of the 1420p 1820pt and 1820ptz, the 1820pt being the premium model specs can be found here…
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
It happened quite a lot since last time. New brush (hotkey '0') is improved more. You can define anything on canvas as a brush, AND you can have plenty of different pictures in a set. You can select just one picture BUT also a continuous run through all pictures while one brush stroke. That is simply amazing. You can…
OK I did a bit of experimenting, and here's what I came up with. Source art 150x150 / 32-bit / 5.71 kb Steps: 1. Save the artwork as PNG's with transparency 2. Use 2XPM to scale up the pixel art 200% or 300% 300x300 / 32-bit / 12 kb 450 x 450 / 32-bit / 16 kb http://2xpm.freeservers.com/ 3. Scale down to desired size 225 x…