729 MHz IBM PowerPC "Broadway" CPU 243 MHz ATI "Hollywood" GPU 24MB "main" 1T-SRAM 64MB other 1T-SRAM 3MB texture memory on GPU Beyond that, not much can be found about either the GPU or the CPU. From certain videos, it is apparent that the GPU is capable of using several shaders, but who knows The first Xbox had a 733mhz…
[ QUOTE ] oh btw you can configure the mouse in any way in the control config screen, move away from "keyboard" and into "mouse" [/ QUOTE ] I asked that yesterday, and sadly after much investigation, the answer is no. But it's not a total downer, as this post includes 'Radiant AI Greatest Hits" #243 and #27! Man: Have you…
Agent-X you have to put the link to the actual image address not the page where the image is and use the UBB Code tags this is the address you want to use http://ic3.deviantart.com/fs11/i/2006/249/f/3/DragonUpdate05_by_ExtremeCreations2001.jpg so just [image]…
One thing I'd note: Don't go for an SSD smaller than 240 GB if you want to have more than just the OS on it. There are many more things than one would expect that are forced on to the main hard drive with no option to change. When I tried a smaller drive I ended up buying a 240 GB drive a few months later -- I'm using both…
It's worth identifying what part of your substance is causing the seam. In your case, it looks like a noise generator. One way that is possible now is to make a sort of buffer/mask near your seams, and mask your noise with this buffer, so there is no contribution near the seams. This can work, but can also cause a weird…
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
Hi guys, have there been any further stability improvements since v2.3? Specifically, the current bugs gumming up the works are: - Custom painted dynamask "deleted" when another is created (lost many hours and work to this). Clicking "clear" on the 3dpaint menu before painting doesn't always work. I can sometimes work…
This project showcases a full CGI recreation of the Pagani Utopia steering wheel, modeled, textured and rendered entirely from scratch. The goal was to develop a one to one digital replica of a real world asset, a scenario that often happens in production when the client cannot provide reference models or ready to use…