Games have had an identity crisis for years, in terms of big releases and anything of the like, in the sense that they try to be more than a gameplay experience, they try to become 'interactive cinematic experiences' and other bulldonkey buzzwords we see at every embarrassing E3 presentation. It comes down to the gameplay,…
Hey Deathstick! Thanks a lot for the detailed feedback! We're only using solid colours at the moment and although what you say makes perfect sense, I had initially planned on using a crumbled paper normal map and putting that on every mesh. But not having to unwrap all the models was too tempting, considering our short…
Great art. Fun enemy design. Way too much text / dialogue, I never read any of it. I'd say trim it down to 10% of what it is, and make the font bigger. Stages feel really long, and the density of interactions / input is really high -- like I'm constantly swiping around, and it demands so much attention it's exhausting. I…
Yep. But for the most part people stick to biped and CAT that have them built in, still good info to know. You can even go stretchy limbs if you really want to go nuts. The way biped handles IK is different than standard IK. It's all handled on a single set of bones there aren't multiple rigs with blending and snapping.…
Well it's getting there. Fiddling with Modulated Shadow Color and Cascaded Shadow Maps. Problems left to solves are. Self Shadowing still rears its ugly head at the half way mark making the weird scratchy shadows. Right now I have the Shadow Cascades at maximum, which I realize is somewhat absurd. Leaving it at default…
I have worked with Qualisys motion capture system. It was an optical system with 8 cams, capable of recording 3 actors at once (we didn't have more suits to play with). I have only good things to say about their system, software and support. From what I have heard, OptiTrack lacks in technical specs compared to other…
I was working on some tutorials again and kept getting frustrated at my inability of drawing the kind of lines I want to draw with a Wacom Intuos. Even just a basic straight line takes way too much effort as I have not completely adapted to drawing on a tablet yet. Thus I decided to practice, here's the result. If someone…
Noren, I agree with you about all the personal details and the picture. If this was in the US, I wouldn't include it but I've been told that for Switzerland and Germany it's a must have. The primary markets I'm interested in tough are Sweden and the UK so I'm not sure about them. Does my sim work really count as vis? I…
Would you mind showing your skin bind settings? It should have stored the ones you used last, so just screenshotting the smooth skin dialogue box should be enough. I noticed that in your weight painting settings, normalize is set to "off". You really want this set on, and set to "interactive" which will make sure that the…
0.5 0.5 1 should not be your "flat" normal, when normal maps get pulled onto a graphics card get get unpacked from "0 to 1" to "-1 to 1" so a flat normal in a material editor is actually 0,0,1 Also you do not need to normalize your light vector it's already a normalized tangent space vector the way custom lighting should…