here's a simple crit, or moreso of a cautionary bit of advice: Those wires are probably going to cause some problems, and be very expensive to recreate in a low poly model. Game artists often artificially beef up wire sizes because without a very high resolution and very good anti-aliasing, those wires will show up as a…
Thanks for the kind words Fireborn, I'm glad you like how it turned out. The more I look at the image the more I'm happy with it. I'm glad the sky looks nice and hopefully gives off that heavily charged sort of atmosphere; I was pretty confident that once I painted the sky and other glowy bits that it would help sell the…
So you'll want to do a bit of prep... this reads as a lot, but it'll be second nature in no time. Set up the edge padding value for your bake. This is in the Final Rendering part of the general system properties of MODO. You'll only need to set that once... 64 should do you fine. Also set up the size of the bake, for this,…
I tried blurring in Photoshop but it creates seams (i'm assuming its blurring pixels at edges differently for each image and they create seam). It looks like all the methods create some sort of artifacts that are very noticeable. I'll try the post processing see if that does the trick. It interesting that UDK does not have…
I think it's useful to see other people working --especially when you're insecure-- so you can have those moments like "oh, so this is how you got that image done? I can paint this objectively?" But in terms of experience you get almost nothing, you're just watching someone else work. The only time I noticed getting more…
oh.. cool.. thanks for taking the time to talk a little about it. There are just many differences in the prerendered. For example. is all of the intro in U3 prerendered? nate and sully walking through alleys and into the bar? the transitions are very smooth. Or young Nate intro. Of course you can tell some difference in…
Thanks for all the responses guys! Didn't expect to get that many. :) I am leaning more towards getting an Intuos4 because I got used to using ExpressKeys on the 12WX. All the brushes, tools and options are within reach of a single button - it is sooo convenient that I almost never use my laptop's keyboard. Although, I may…
Id say its OK. there is definitely a lot of work put into it. but this is kind of suffering from the "how I think concept art should look like" syndrome. as a modeler, I really wouldn't care about the skeleton, or the references you used. your artwork should tell me everything I need. Its basically just random distracting…
Thanks guys. I'm going to sort out the eyes at the end, as each time I change something else the eyes are altered differently in the post processing, so I'll wait till everything else is finalised before I tweak them more. I'll go in and tweak the diffuse more, I actually painted in quite a bit of colour variation, but I…
Let me see if I understand the question, you are asking 'what is the difference between materials that use image maps and materials that use procedural materials'? Image maps give you more artistic control and often require less technical wrangling to get what you want. They also have predictable technical budgets where…