Xaltar, your article is one of the most ill-informed and unprofessional contributions to video game discussion I have ever read. I'll dissect it in no particular order. You offer us your premise as a question (is gaming boring?) but deliver us an op-ed piece (gaming is boring!), intended not to explore a topic but to…
I'm not in the industry and I generally try to stay away from topics like these where someone who could hire me may look. But I think it's a gross mischaracterization to call this "left wing" activists. What people would consider SJWs are not actual leftists most of the time. Words mean something. The actual left wing is…
Blender is used a lot in the industry these days for almost everything except large scale VFX. In games you can usually just request an install for your modeling app of choice, most of the time your supervisors wont care what you work in, as long as the final delivered file ends up in a maya or 3ds max file before final…
My complete workflow for the indie game I'm making is on Linux. I use Gtkadiant, Blender, GIMP (actually a mod called Gimp Paint Studio), and Mypaint for digital drawing (awesome software!). For programming I use vim. GIMP has a bit of a learning curve, just like Blender used to have. It is very powerful though. They are…
Sup Howard, Tried to read this long ass thread but quickly realized where it went. I'll join the others in saying you have a wonderful thread here with some priceless feedback from some of the best out there. Polycount is an amazing place to learn and you should stick around, and keep at what you want to do, if there's one…
@3dcaspar & AlexCatMasterSupreme; Thank you again for the feedback. I wasn't trying to come off as overly confident with my artwork. I am a member of several forums and sometimes you have to get creative with the headlines or make them stand just to get someone to view or respond to a post. I must say that I am happy for…
Annnnnnnd back! Last time on My First Modular Facade: *explosions followed by tacos* So yeah. Textures textures everywhere! After blocking out the pieces, detaching them, and realigning pivots to useable areas... I got this. The windows look sooooo weird when they're narrow that I bulk them up cos hey, I'm the architect…
Some very good stuff on there... and some not-so-very-good stuff on there. I would prune out the stuff you don't feel is "your best" ... on the 2d sketches page there's a lot of lower quality drawings (very rough and not "polished" enough) - I'd drop those, even if it means you only have 5-10 images on the page. Having 5…
I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
Hawken: Im usually anal when it comes to feet, so Ill tweak them along with everything else. Though it may also be the field of view, when I take the final renders Ill have some shots from other angles. Sectaurs: hehe your absolutely right about the sword placement, Im not sure what it is but I always tend to put…