Thank you for your reply Jeremie! Sorry I didn't reply earlier, when I read your answer back in September. I was caught up in work and then simply forgot. I was just googling to see if you have already implemented the custom license that you mentioned, but it still seems to be CC-BY-4.0 :( . I'm still hoping this will be…
Yeah so there are basically a few different methods right: 1. Use averaged normals on your entire mesh, no hard edges or custom edited normals. Using a cage or not has no bearing on your baked result(unless you manually edit your cage, which works differently per app, hand editing the cage/envelope in Maya for instance…
people should be displaying the vertex count of an object anyway... and showing a wire-frame. Triangle count, quad count... who cares. It's the vert count that matters. But most people are going to want to see "tri-count" because most people are from the days of game dev where everything had to be triangulated. But if your…
Hey there, Escudero! Nice looking run you got there:) Here's some feedback I've got: When I do Run and Walk-cycles I like to start with the hips and then go down from there, and when the legs looks ok I do the upper body one part at the time. So looking at the run this way you can see that the Hips up and down-motion is a…
I've given this a lot of thought and wanted to chime in. I'm self taught for about 11 or so years, taught classes in high school on 3D, attended college for it but already knew as much or more than my professors (hopefully this doesn't sound like bragging, just the raw truth haha). I tutored a good number of my classmates…
Week 2 - End Apologies for the late update, i had a rather hectic weekend! this will hopefully bring everyone up to speed with where i was at on sunday (end of week 2). i spend much of the week tweaking and refining the torso shape, getting it to a place i was happy. i also spent a lot of time on the head. i'm not happy…
I intended to have this for you a little sooner but... here we are anyway. The Watervilla Kortenhoef, interesting building to say the least. I found a few images that seemed to have varying floor plans, so I just went with something that loosely resembled your initial reference image. sprunghunt pretty much summed up much…
It's that attitude that's starting to allow you to be played like chumps by people willing to subvert the intention of the system. The original intention behind crowd funding is to enable a creator to pitch a project that would otherwise not see the light of day. The funds are intended to develop the project to a…
Degenerates are not really a single problem, but a class of problems. A polygon can degenerate when it distorts or twists on itself. For example, imagine a quad twisting so much that it looks like a bow tie. You'll simultaneously have the front face and back face visible, which is wrong. That could be considered a…
Hey all. This thread is a new version of my previous thread since this is a new project aim now. The new aim is below. Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech…