Got my model with a basic rig and texture (Diffuse and Normal) although can't view it in Unreal 3 under the character selection for some reason. I think I've followed the scripting steps correctly and it seems to recognise that the custom content is there, just not showing the model itself. Plus the belt pouches and pick…
Kind of stumped on how to respond to that... Seems stranger that one would assume this would be like the prequels. Different talent on board, no Lucas, a director who actually listened to what fans asked for (practical effects, no lens flare etc) Main thing is I don't feel like Lucas was a huge collaborator, some of those…
Yes indeed, I'll try and get an update on here soon. I've been pretty embroiled in technical work/scripting so it's been less art focused. However, I should have some visible things to show in the near future. I have hired a c++ contractor to help out recently too, so things should start moving along much quicker! :)
I can only echo Slipsius comment. Seeing these characters brings up so much memories!! :thumbup: It seems like he's using polypainting through Zbrush(might be wrong). Do you use some kind of script for copying all the different masks and caps? Seems like it takes you mere seconds from baking to having them in photoshop.…
lukepham hit on something important. You need to pay attention to your work habits. Keep an eye on what you do all day - if something takes 3 clicks and you do it constantly, maybe that's something you should hot key or put into a script or something. Automate your workflow and you will inherently get faster. Don't be…
I bought the first version but couldn't get the upgrade link to work to buy the second one. Hopefully it will be affordable and maybe the process to upgrade could be made easier. I'd buy more of your scripts but you raised the prices and the dollar is rather weak compared to the euro so they cost even more USD with the…
I use the freeform tools in Max along with the topoproject script. I also get decent results from zremesher with guidelines drawn in, usually by slicing my mesh and then using frame mesh to quickly put loops where I want them. For prototyping I just zremesh and then autorig in Mixamo to have a character in game as fast as…
I think you need to edit the MacroScipts to have an icon. Also the Quick Access Toolbar doesn't save like huffer mentioned. You need to make a startup script that adds the buttons you want. http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript Help…
I hate it when the concept art has a monitor! I always, ALWAYS have to put some sci-fi-ey stuff on it even if the concept art only has a lit screen LOL. It can give me tunnel vision on the whole piece sometimes XD Oh and the zPipe Maker script will come in handy with them cables :D Can't wait for the updates :D
Hi. Here is an update on Wolfie. This is a screenshot from Unity. I have no idea what Im doing but Im gonna keep going lol. If anyone knows how to render out images from Unity besides screenshots please let me know. I'm assuming I will have to do some scripting eventually. Thanks to everyone for sharing. Keep up the good…