I have this problem all the time, but I think that shere willpower is a formula for burning yourself out. Instead if you're getting stuck at the exact same point over and over again it would be much more effective to create a tiny scene/project that contains only the problem area and nothing else. This way you have to…
Thanks guys! Jeffro - Ok, I will attempt that lighting setup for my next post. So basically I put my mesh and lights in a scene contained within a sphere? Or am I misunderstanding completely? haha Baddcog, thanks to you and a couple others, I'm totally starting to get the hang of the tiling stuff now :) :) I can't believe…
Seforin. Amazon sells three packs. You don't know which ones you get in advance though. It's a random three pack. Oh, the excitement when you rip them open is fantastic :D [ame="https://www.amazon.ca/Megaman-Trading-Figures-random-packs/dp/B004KVJ5GK/ref=sr_1_cc_1?s=kitchen&ie=UTF8&qid=1323926472&sr=1-1-catcorr"]Megaman…
You are going to want to add in a skydome, which you can find in the UN_Sky package in UDK. From there you can either run with their defualt sky texture or you can create your own using the same texture dementions. Then from there your going to want to play around with a dominate directional light. These will simulate…
The FX problem is when you get "unknown property .... in (null): DirectXShader". It means your installation failed for some reason, and you are missing the actual xoliulshader.fx files in 3dsmax/maps/fx. You can fix that by simply opening the MZp with winrar, locating those FX files and extracting them to the maps/fx…
Why did you go for this approach? I don't think that its a good idea to paint the environment and the character so split apart from each other. Theres also soooo much stuff you didn't need to paint if you had planned your image before. The environment on its own looks very solid and can stand on its own no problem. What…
..continuing reply to Visceral, i grabbed a shot of the current normalmap: Most of the projection errors have been painted over , Also i think you were looking mostly at the unwrapped image , right ? It looks a bit different on the actual model , some of the error it's actually just in the padding or in hidden pieces of a…
In games sRGB refers to the gamma correction taken on an image. As a rule of thumb, you want to author your textures in the color space that they will be represented in engine. A simple way to think about it, is that if you make a texture with sRGB on, then you are choosing color values that you are interpreting with your…
Mines a 128gb, it's big enough to hold the OS, a few work programs and have enough space left over for a page file & windows updates bloating. Maybe even a game or two and an assets folder if I'm working on a bigger project. Unless you have another SSD with your boot on it I'm not sure why you would want to use it as a…
global proc string findNewCurrentModelView() { global string $gMainPane; string $mainPaneCtls[]; string $visPanels[]; string $panelName; string $panelCtl, $edCtl; string $modelEd; int $nArr; int $i; string $newViewFound; string $newView; // // First try to find something in the main pane. // if ($gMainPane != "") {…