This is the color scheme I will use. I have to try out how I can get some more details with texturing like adding some seams and/or ornaments but I have to figure that out on the 3d model later. I left the highlights for now because I will add them on top of this base texture. At the end I intend to add some emissive fire…
The loose rules were good, it's more inclusive given the variety of skill sets you have on these kinds of boards. I did get quite pissed off over at ModDB / IndieDB when they had a series of competitions with prizes, but they were always concept art competitions. Sure they're easier to judge, but way to exclude the…
@Root - Indeed, that's a bit different then Still, evaluating what is worth preoccupying oneself with might be something interesting to do. I am not very familiar with interactions on Twitter, but I suppose that it might be easy to surround oneself with huge amount of badass art ... which in turn might negatively affect…
the original concept has a better feel than your model when it comes to visual weight. Yours is reading kind of heavy up front since you packed all the extra stuff onto the front only, whereas the concept has added shit all over it. I'd stick closer to the concept on the back portion (fatter grip and mag) of the weapon as…
- Look at raw 3d scans of various people on Ten24 to get a feel for what the human face actually looks like when there is no complex material interaction involved (translucency, variation in local colors, and so on). Pictures of performers wearing opaque, white makeup are interesting too. - Teach yourself photography, to…
I don't follow the argument that thumbnails will lead to a lack or reduction in feedback. For me personally, I've pretty much stopped browsing the 2D/3D/Anim showcase forums outside of the WAYWO thread. The reason for this is simple, there is such a huge mass of threads, that randomly clicking through to find something…
Required - no. Useful, especially to be in the industry long-term and become a Lead - definitely. A random junior artist doesn't need programming knowledge, but as others have mentioned, having a basic knowledge of how programming works, why technical limits exist etc is helpful when interacting with programmers. There are…
Actually there is : simplicity. People are already confused enough over what PBR is and what it implies. Arguably, both workflows have only very minor advantages over one another, so it makes sense to just stick to one. Having both means having double code paths for Unreal/Unity to maintain (for their shader and everything…
Welcome :) A good place to start when doing the head is blocking in the main forms and planes of the face. A great reference for that is the Asaro head [urlhttp://www.flickr.com/photos/kevinnolte/sets/72157623462437058/[/url] . You can buy one too, but there are lots of images you can find online. Once you've got these…
I guess the only way I'll be able to explain this is with a picture. Hold on let me make an example. On a unrelated matter. How did you get shadows to work that way? Where they weren't pitch black and interacted with the cel shades. Ok i'm going to try to explain this as best I can because It's almost time for me to leave…