Thanks again! I have been using git with LFS to backup my unreal project. But I have never done versioning for art files like maya scenes and so on. So far, no disasters but I do feel like I ought to back up the maya files, especially those containing animations and rigs. Because these represent a lot of work and are the…
I filed this on the Report A Problem site for Max but thought I'd mention it here as well for added visibility and hopefully getting a fix sorted out. The vertexchamfer tool got some improvements in 2020 or 2021 where you can now do fillets with it, however there are some still some pretty big problems with the tool when…
Hi! I’m here to present my nature pack containing 78 rocks, plants, corals, and trees optimized for game-ready production in a Fantasy/Alien art style for the unreal marketplace. Available to download here: https://www.unrealengine.com/marketplace/en-US/product/alien-fantasy-nature-pack 4 all props are reworked and…
Hi! Regarding your portfolio pieces, I think the vampire hunting kit is the weakest one, in design and execution. Here are some aspects I think you could improve on, should you rework/remake it in the future: Consistent sense of scale: Currently it's hard to tell the size of some elements, as some are reused with different…
Hey Hai, I think I can help give you some direction. My advice will for if you want to pursue games as that's what I'm more familiar with. Film might have other requirements. Technically for game art, you do not need to go to school. In fact I would say based on your skill alone I think you're in a very good spot that…
Hi! I thought to make this thread to discuss what to include in a portfolio presentation and how much is needed to start applying to job opportunities. I've noticed a lot of variation in portfolio content and presentation and have collected a few examples of artist portfolios at various levels. To start here is my…
Hey man, welcome! You've got some cool and original designs for your first post. Vivid colours and plenty of ideas contained within. However, to me they are very hard to read and understand. You've taken these into maximum overdrive which in turn makes it harder to make out their design. The colour and amount of details…
With 3-6 people you don't need anything complicated, so here's a list of strategies/thinking points I've picked up over the years Rigidly enforce naming conventions, scene structure standards and correct use of source control. If you document nothing else, document this. Set things up so you can guess at the location of…
This is a dream collection. It physically hurts how awesome it is. It has 7 titles that I'm aware of, but that photo below only shows 6. Haikei Gashuu Kusanagi Literally, "the Kusanagi books of background art." It's a book series. The name in kanji is 背景画集 草薙. Amazon.jp Search (entire collection) Contains environment…
Thank you for the info teddybergsman, keep up the good work! Anyway I'm not sure we have understood everything :) Will the 1.4 release be available before beta closes? I think it won't... This workflow is really important for us, it would be nice if we can see it working before Beta ends. I can't understand this point:…