I just eyeball it until i think it looks good. You can then position the prop in the angle of the image an see if it's off. Another way to do this to place a primitive in the viewport and have the reference as a image background image. In Maya it's called an image plane. You rotate the camera view until the perspective of…
I won't argue against your point here about how Indian culture can be viewed from that lens, but that could be said about other cultures too. Yet other cultures have or had major AAA titles in development, like Assassin's Creed Mirage touching on Islam Something like the cancelled Black Panther game which would have been…
No. This button only controls how the currently selected node is displayed in the 2D view. When the button is off, it means you know the texture you have selected is linear and you want it displayed with gamma conversion. Again, the texture in your graph is not changed, it's only the way you view it which is changed (like…
so I am wanting to upload a 360 vr image so people can view them, but artsation only does 360 panos, which is ok, but I want people to view them properly on their VR headsets. My images are 8192x2048 so i can't just post them here any way I can just upload them somewhere, people click on the link inside their occulus and…
Hi all, We just released [size=+2]Substance Designer 3.2[/size] Here is what you can expect from this (free) update: - New Library View - Refined Explorer View - Improved performances - Reduced global memory consumption - Removed the Gallery View - Added a New Substance Wizard - Added an online documentation - Added a…
Just to add to what SupRore already said. From the side view, I think they eyes are too far forward. Also, from the 3 quarters view the cheek bone does not come out enough. If you look at your own face from the 3 quarters view in a mirror, notice how far your cheeks go back in space and how where your eye is there is a…
I get what you mean, I have two views on this, use packs or quixel assets in a way to create something new (kitbash, live boleans etc) and if you are using packs in games to save time / costs that is also ok given you are not claiming it as your own work. Thing to keep in mind, Quixel assets and asset packs on various…