http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=26583&aw=6231 Digital Shock East Network is a division of Digital Shock Inc. We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. East Network is Digital Shock's art pinnacle. Our livelihood lies in the outsourcing of 3D…
Right now the biggest issue is texel-density I'd say, it looks blurry from piece to piece. It feels like you have lots of wasted space in your texture sheet and no mirroring to make up for it. Do the straps need all that? I mean the upper-body is the biggest, it should have the biggest space on the texture sheet, except…
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
Just wanted to share my last project, I dont really want any feedback on this, since it's done and over with and I'm very proud of how it turned out :) and I want to approach this style for my portfolio from now on. https://www.artstation.com/artwork/6aEoVx
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
Thanks @Eric Chadwick! @oraeles77 The reason we usually meet up in a room these days is that it's impossible to book a restaurant in London with space for 30-40 people & restaurants want a hard number of seats booked, whereas we generally cant give any concrete figures. We used to go to Wagamamas and Nando's back in the…