there should be a way breaking up the tiling without broken glass, i mean if you use it you usually dont want your windows broken, and not every building is abadoned
Updated the scene and assets. Also updated some lighting. I will polish the broken pieces and add more column's broken pieces. Let me know what you think.
If laZerCut is based on the regular boolean that is broken like per mentioned , then i guess it is also broken no ? unless i misunderstood the tool of course. If thats the case ignore what i said !
Hey guys, I'm trying to dynamesh a model but every time I run dynamesh, it results in a completely broken, shattered model. I've tried using different resolutions as well as scaling the model down but it still seams to result in a broken model. Any ideas?
if you break a quest...you can fix it (via the console) in the PC version. in the 360 version you'll only have a broken character to deal with... and no solution. and with bethesda games...broken quests are always a possibility.
Looks really good. There is a strange gap at the roof line in the top image above the solid metal wall. Also, if some of those windows are broken, you'd probably see some broken glass on the ground.
that couldn't be achieved by 4 quads? Ah I see he made some broken grate. So as a modular piece, that broken grate repeating make sense? Just wondering. I'd use a decal or something.
2009 is a big piece of garbage...it handles polygons better..but other than that its broken...broken in places where it was fine in 8 ..untill devs stop buying the shit...they are still gonna pump out shit
Looking good so far. I don't think I'm sold on the broken up walls though. Seems like, if it's functional, it wouldn't be THAT broken. The water should be darker/dirtier and needs more ripples/foam.
Nice, the only crit is that they look too similar, very nice though. For the damaged one you could have broken some of the lights have rust, broken parts and more paint peeling off here and there. Alex