Hola blaizer,polycount te da la bienvenida .. Muy buenos tus trabajos, ahora que estaras por estas tierras... intenta ser un poco justo con tus opiniones y no "metas" la gamba o la lies como en muchos otros foros y canales de irc.
Hi! Multiple ways to get a gradient mask across meshes, to then use in the shader to modulate values/colors. For example the gradient could be stored in a UV set, vertex color, generated from the y-pos in the shader, ... The way to go is something you have to decide on.
My latest approach to baking better and cleaner maps (especially normal maps). Credits go to both Prophet9 and Nannou for sharing their knowledge with me. Note: This is based on 3DS Max. Sorry maya/Blender/Modo users. Though I guess someone can pick up something useful from this. Previously, I used to make cages from base…
Hi, I've created some shelf buttons for the planar uv commands but they don't seem to be doing anything once the button gets added to the shelf (or typed into the script editor). This for example is the exact code of the planar Y hotkey but it doesn't appear to be doing anything. polyProjection -ch 1 -type Planar -ibd on…
Thanks for the input, Cyber! I swapped the base texture out entirely for something with more omnidirectional scratches, hopefully this doesn't read too concrete-y. I have a history of making my materials come off concrete-y but since my dirt texture is so soft, I need it complimented with something a bit more noisy :/ If…
Oh and if I tune Panner node "time" value, "World Position" (that's the one for vertex world position, not object world position), it does look ok. But I am not convinced it's working-as-intended. (Previously I used Y position for V speed but it's not quite right, as my up-axis is Y; though I can confirm the stretching…
Are you exporting OpenGL or DirectX normals from Designer? Maya's viewport supports OpenGL by default, better known as Y+ Swizzle in xNormal and "Right-handed" tangents inside Maya. In Maya you can go to your mesh's shape properties under the Tangent Space dropdown and change it to "Left Handed" which inverts the green…
@AtticusMars I guess that's true... looking at the concept again I always thought it was a bit of a God ray spotlight, I'll take some time to redo the lighting then (Y) Thanks! @Deathstick Haha thank you xD on the texture side any way (Y) The lighting will be redone buuuut it will be BETTER! BETTER I TELL YOU haha :)…