Here’s another update for this week. :) I’ve spent some time iterating on the rocks, with the goal of making them feel like they belong to the same environment. I focused on keeping a consistent shape language and making them read as if they were formed from the same type of rock, inspired by my reference. The idea was to…
Hi polycomnunity, I have couple of questions but first I write what I know for better understanding problems. When we creating normal maps (in this case tangent space) for creating nice transitions in corners for illusion of beveled edge, we can have one or more smoothing groups , we can have one UV or have multiple UV…
Vacancy link: https://www.mpi.nl/career-education/vacancies/vacancy/motion-capture-specialist-technical-animator The Technical Group of the Max Planck Institute for Pyscholinguistics is offering a full-time position from May 1st, 2023 for a technical expert with knowledge of motion capture and 3D character animation. The…
It depends on your target tri count, the type of prop and the size in the scene, whether or not you model sides or keep it flat. Baking that strap to flat geometry should work just fine. If you want to 'pop' the effect, make sure that the strap has a steeper grade along the sides, say a 60 degree bend rather than 90.…
I would remove the big fat guy from the left side of the gallery index. Its the first thing you see when you load the site and subconsciously it may make viewers uncomfortable and not like you. I would replace it with the green guys on the right side and leave the right side blank. The spellborn thing is by far the best in…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…
Hey @EPMHalifax - You wrote above that your site will be incorporating animations with this, does that mean you need a model and some kind of turning animation to go with it? Or do you want just the model and you will handle whatever animations internally? Also, I assume we're aiming to model all 4 sides, all of which are…
Looking great. Can you please show some reference pics as there's not much to compare it to at the moment. I cant tell if you are mixing designs or basing the model off a singular drone. I would start unwrapping the treads by doing planar projections on the sides then unwrap all the upward facing sides into one or two…
Hi, I am looking to make a 3D multiplayer Game, It will be a multiplayer immersive world, a city size to give more exposure (it can be larger). We still didn't figure out the scope of the game, scope of assets. quality or budget we gonna have for this game. This game is going to be NSFW +18 I would love to know your rate…
Sorry to make a thread out of this, but I remember someone posting a site with muscle textured human figures in poses that you could rotate around. It was mainly for timed figure drawing... I forgot the address of the site and I remember it was really useful... If anyone has any suggestions for good anatomy ref sites as…