Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
AtomicArmy
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: 3DS Max - ShaderFX - Vertex-Blend
Reply by
arrangemonk
·
Jul 2011
·
Home
›
Technical Talk
usually + or inverted brightness of material as blendvalue for linear interpolation with result and emassive map
Re: Gearbox + Aliens ?
Reply by
ebagg
·
Dec 2006
·
Home
›
General Discussion
Sounds sweet, I hope they put a special spin on it, and make it non-linear.
Re: Duke Nukem ( interview/ingame footage )
Reply by
leilei
·
Jun 2008
·
Home
›
General Discussion
Like the non-linear level design and creative revolutionary weapons never existed!
Re: Calculus
Reply by
ZacD
·
Apr 2014
·
Home
›
General Discussion
Most important math you'll need for games is linear algebra, :P
Re: Dwarf Animation Set - WIP Thread
Reply by
Cexar
·
Feb 2015
·
Home
›
Animation Showcase & Critiques
This is dope. I'm really curious on the step from block to first linear :)
Re: Answered: DDO export color space
Reply by
Synaesthesia
·
Feb 2017
·
Home
›
Quixel Megascans
Generally speaking: Albedo/AlbedoM: sRGB All other textures: Linear
Re: Nyra specular is blue..
Reply by
Xoliul
·
Jun 2014
·
Home
›
General Discussion
No it's not because of PBR, it's because of shaders not doing their lighting calculations in Linear space.
5 results
Re: Marmoset Toolbag 1.10 Official support thread
Reply by
ianucci
·
Sep 2010
·
Home
›
Technical Talk
Haha thanks for the reply Jeff, awesome that toolbag renders in linear colour.
8 results
Re: Mari Exporting texture resullt looks brighter than I worked on (displacement map)
Reply by
poopipe
·
Oct 2020
·
Home
›
Technical Talk
Photoshop has applied a colour profile to the image. You want to be opening it as raw/linear
Re: Baking Objectspace Normals in Modo
Reply by
dzibarik
·
Jan 2015
·
Home
›
Technical Talk
You might be saving your renders in not linear space, that was my problem for a long time
>2386 results
1
2
3
4
5
6
7
…
239