If you are resizing it Photoshop, the resize can introduce crap that you don't want. Try this: Convert the image image to 32 bit, resize, convert back to 8 bit. Does that fix it?
Yea its all 32 bit. My process with the channels was literally create each channel for each mask; flatten it; and then ctrl c, ctrl v it into the channel and it seemed to work fine.
It's ace but I have this error at installation (Max 2010 32 bit) I, Pivot Error!!! Invalid selection. I assume it's because my scene is empty/no selection, but it works nonetheless.
Quite excited about trying it out, is it compatible with XP 32 bit and Maya 2009? Tried a few other real time shaders in Maya but they needed a 64bit system :/ Thanks for this man!
Looks freakign sweet... Kind of disappointed with the 24-32 player suggestion though.. I get annoyed with less than 40 in BF2 sometimes. I'm a huge battle kind of guy.
If you want those other vehicles, just start up your own multiplayer LAN server (even if you're not gonna play with anyone), and add the 32-player version of the map.
Even though I don't completly buy that breakdown, it is interesting to note that given that chart a brand new AAA title on Valve's Steam should cost about $32 which it doesn't
I dont know if this is hawken's point, but at the top of everything forum is "#32 - boaring winner! [DLS]Merskum!" Congrats to [DLS]Merskum, but it should be updated to DomWar2 now. For all us noobs.
the bathroom stall opening was 32", the standard for handicapped. it's just that every stall had such luxury. nice render cory. need to go and add the baseboard to the whole thing, and spread the tiles on the floor.
I use Marmoset Toolbag 3. I think it's pretty cool, but I'm biased. By 32, 64 or 128k do you mean 32,000x32,000 pixels and up? If so, what are you doing that requires such high resolution?