Hi, We're working on indie project Diesel Fury ( 3d roguelite with open world driving - https://store.steampowered.com/app/3842360/Diesel_Fury_Outgun_The_Universe/ ) We got new model and I'm looking for 3d animator who can rig it and animate it. The character is young girl, attractive ( something like Nier Automata, Wonder…
you tried ticking that right? Ah, you did basically you want to eliminate as many variables as possible - if you stick a constant 1.0 into Landscape Grass and it generates grass then you know the issue lies in one of your masks. if it does not generate grass then you know something more sinister is wrong. fwiw..…
Hey guys, I have this shader I've been working with in Unity. I'm not a programmer, but it's been doing the trick. One thing I dislike about it is that it overrides the 'Colour over lifetime' modifier in unity, which I would really like back. I need the animated Uv stuff this has on it though. I'd rather plug in b/w…
I do wish there were easy/legal ways to "walk around" live service games that get killed. Even a 1.0 offline version that feels dead is vastly better than a game completely disappearing. I do get some games wont fully function without online aspects, and there's games like Fortnite with 32 seasons and Path of Exile with…
Closeup of the grip and hilt Critiques welcome. It was supposed to be a plain scimitar but I found a katana texture I loved so now it is much more flashy. 231 faces Lower Poly version 120 faces
Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…
that was harmony. http://mrdoob.com/120/Harmony for the model design challenge, still wip. 256x128 for the head and a 256x256 for the body. 256x128 for the head and a 256x256 for the body.