I was actually trying to figure out this exact problem last week. This is what I came up with. I haven't had a chance to work on this for a few days since I've been kind of busy at work. A good chunk of this was based on Laurens Corijn's Vertex Blending Snow tutorial. Currently it only uses two textures for each channel,…
Thanks for taking a look, i appreciate it. I’ve got Unity and UDK installed, I definitely want to learn how to use them, which is the easier one to pick up? I’ve played with Unity before, I found a template game and tried to add my files to it but I didn’t have much luck. I’ve tried to get a portfolio together quickly but…
guys thanks for the replies Break down of one texture. Break down of of first rock sculpt. -First did a flat concept of this to know it would tile in photoshop -did some basic height map treatment in photoshop of what I wanted and put through crazybump did a horrible looking crazybump displacement and sent into zbrush.…
I"m kind of nervous at how she looks right now ;_; So I haven't taken any pictures of her full on. ^^; I sat down today and worked on my layouts for the finals and am mid-way through her pose. Once that's done I'll spend the next four or so days finalizing her textures..since they still have a long way to go. Since the…
Yes, you are asking too much of things. The main difference between concept modeling and production modeling are technical constraints. For concept modeling you can focus entirely on the look/visual design. You should not care about things such as 'lots of quads' or polycount or good UV layouts (in fact, it's probably best…
1-5 No. Don't care about topology. Just care how it reads in the game engine. if having super polygons with 5 sides makes weird shading issues get rid of them. If it doesn't who cares? The layout of the geo looks good so far. Again I would say how does it read in game? Some game engines this stuff can matter, others it…
Alright so since no one told me that blogs were the devil, I've decided that I'll just stick with the blog as my portfolio, it's more professional and cleaner looking than my old site and far easier to update. I'm currently working on a way to get www.theartofalexmartin.com to redirect to the blog directly. Because at this…
Hey Shadow. The best way to find reference still is Google images. In terms of how things work and the terminology involved in your search (using the correct term is very important) i usually go to wikipedia. But to help you out, i gathered some sites/videos that i usually go when i need to find inspiration and stuff…
Hello minifloppy ! I've been using your plugin for some month now, and it's awesome ! But I have some issues when one of the group I use to export has a layer mask, the affected channels get completely crazy on the final image ! I use the group mask in order to mask out non used pixels of the uv layout, so I can quickly…
Wow, so many responses! Thanks to you all. And all are helpful. I am going to try Dilation first. And @ solar, is "textools" a plugin? Is it free? I think I have got a lot of options open. Also I would like to know more about my second option, I am trying to be more elaborate in this regard, what I meant earlier is: * In…