No easy way around that. There are some tips and tricks for topology you can learn from Arrimus 3d on youtube and other tutorials. You can model everything you want on Maya, if you are searching for an "easier" tool then i guess you would be disappointed. You could try sculpting but it is definitely harder. You could try…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
Hi there! I can relate to your motivations as recently I had been considering whether to pursue 3D Character Art or stick with my original passion of Concept Art. I am leaning towards Concept Art right now as I agree that the feeling is more satisfying and creative. :) For the first alien design, I know it is probably not…
Learn to bake from a highpoly, and everything you do will start looking a lot better. When you're working with normalmaps and you generate them this way, all you're doing is shooting yourself in the foot. It doesn't look good, and will in fact make it so that no matter how good your diffuse is, it'll still look awful. When…
@kwramm some solid points. it gives me a little hope i'm wrong :) . the only thing i will pick at is the aging population bit. i dont really buy into that. thats the sort of thing that is put out there in the media by the business lobby capitalist so they can increase immigration and outsource. there is not much proof that…
Nice choice on concept, Karanak is a pretty awesome guy. Blocking out is certainly the first step as it doesn't require you to completely understand the concept in all of it's angles. The first thing that you need to realize is that every decision you make in art is wrong. Perfection is unattainable, and the "finish" we…
I don't think ComfyCushion has it right, Keith Thompson does an awful lot of designs and orthos for direct use of modeling, he'd know better than to incorporate a cutaway on a concept. A look through the rest of his weapons gallery (most contracted for games) features no such cutaway views. Anyway sorry I didn't see this…
Hi Payton, thanks for posting here, we love articulate members with a passion for 3d here; Welcome to polycount. This place is wonderful for learning from some of the best in the business. I started 3d when I was around 12/13 with truespace, and eventually started using max as well. I've been doing for a long time now, and…
Unity has a free version. You just don't get some of the features, i'm not sure which. Appart from what mortalhuman said, and more from an artist standpoint, UDK is better if you want to pimp your stuff, but for that you have even better choices like cryengine2 or the 3point shader. If you want to get in the industry UDK…
Hehe yeah Mark I agree, it's a fine balance ... Still, I think that it's awesome when games have a photo mode giving full control on that kind of settings. Also sometimes it's great fun to simply walk around slowly in a game or engine tech demo with lens effects cranked up - like a movie director ! I think there can be a…