http://wireframeworlds.com/ This is more what I mean. Yes it can be props/objects as that's what makes up the Env, but I mean arrange them into an Env, and not just show a crate by itself. Edit: I'm not confused, just to me, showing single props on a page doesn't prove to me you're an Env. Artist. He does have a partial…
@wireframefox I'd sketch out your idea for what the gun will look like in the end before committing to a new 3D model. Critiquing this current one, things that come up for me: 1) Why is the magazine so complex looking if it only holds bullets? 2) Where is the upper curvature for the tumb palm bump on the trigger handle? 3)…
Yes for this example I could model the geo, I'm asking because I'm wanting to paint stuff without being able to model it. sometimes it might be just painting on a bump in the surface with a brush. I did try this way round too, I've been doing it at 2048 and 512 with the same banding results. i've painted at 16bit then made…
anthony vaccaro (autocon) is a portfolio that springs to mind: http://wireframeworlds.com/index.html and most of the images in my portfolio are screenshots from a game engine http://dankeating.wordpress.com/
Bumping and some new stuff been busy been a while since updated this thread http://i172.photobucket.com/albums/w8/roninfang/WIPMAIDArmy.jpg these ones just made them for practice http://i172.photobucket.com/albums/w8/roninfang/Low Poly Head Will Smith Upload_1.jpg…
it's really hard to give you crit on poly useage when you got all the edges showing. Here's a link showing how to get a solid render in max, mite be similar to what package you are using if it's not max. http://www.3dnuts.com/tutorials/rendering/wireframe_solid.shtml
Your mesh is not cleaner with NURMS you just don't see the topology behind it, you only get the base mesh's rounded wireframe.Just take your mesh with NURMS and convert into edit poly. You will have the same result as turbosmooth.. For the Maya part, I know nothing about that...sry ;)