The word 'realistic' means different things to different people. Many Dutch students use the word to describe a piece that is pleasing or detailed for example. Just so you know. I don't mean to start a discussion on the term.
nope... a lot of features are taking more time than a year and therefore they are not showing up in this release... there is a lot more goin on behind the scenes... for example ICE (moondust) in softimage took about 3 years to get into a release...
Studios and Clients, that's the problem. The guys at WETA for example, during downtime use Blender, but not for 'real' projects since then many of the other peeps in the pipeline wouldn't know what to do without spending a couple of months in learning everything.
its where different elements overlap, i thought dynamesh would take care of that but it doesn`t somehow, i`ll try to get a visual example up here when i get home tonight
I made an example to you about how you can make the edges on your highpoly more rounded. Its just that you put the support loops further from the supported edge. I hope this help.
O_O uh I just wanted to use it as a reference and game art direction example in my project. anyhow I did played this game and actually liked it for its art and a bit of change from Battlefield / COD.
example image of intended result Yep. TIG welds with heat anodized rainbow look is planned. Specifically going with TIG over MIG, oxyacetyline, arc, etc, BECAUSE RACECAR (reference to a meme in motorsports) Thanks for looking!
One more question, is Vertex alpha possible? For Example, I want to skirt a mesh along a wall and floor juncture. The skirt is basically used as a decal but the outer verts blend out to zero alpha. This possibly in XSI?
At this point it might just be easier for you to send over what you've got, and I'll create a quick corrugated normal map that you could use as a learning example. Let me know if that's an idea that you're amenable to!
I feel like you could of pushed the textures on objects to have more specular reflections as it is looking a little flat. For example the engine motor, barrels and even the venting/piping in places. Great job anyway dude!