Theres different ways too look at this, and it really depends on what you mean when you save cavity map. A lot of people mean curvature map (which has both concavity and convexity information in it) which is handy to use for various texturing effects but should NOT be throw directly on your diffuse/spec maps. A cavity map…
Thanks for the help guys. just a few questions: 1. you could unwrap your whole terrain (or cut out only the chunk where your way is supposed to be) and paint your ways with the viewport canvas If i unwrap the terrain i will "draw" just a huge texture containing both the grass and the rocks on the same file right? So i wont…
you need more reference. You're going off of one, fairly small photo. After about 3 minutes of research, I'd say you're reference is (roughly) an 1860 Colt. That will help you find more reference. Since you can't see the back of the cylinder very well in that shot, you don't have it modeled right. Percussion revolvers…
Some of the corners could greatly benefit from 'trim' textures, exspecially those grey 'towers' (at the top). And the shipping containers shouldn't look all the same (if there are different textures). [Rant]Not really directed at your map, but also at the original ones from HL2 and every custom map I have seen so far…
Contrails, way to go! ;) glad you took the time, this is the stuff I'm looking for. A lot of valid points there, the transition between objects isn't super sexy and not the rocks either, kinda thinking I might not show them anymore since showing them also means getting further and further away from what i actually want…
Thanks everyone! Contrails: Very slowly! I have a scratches brush that looks like a square with one of it's corners partially erased, and a very high rotation jitter, as well as a size controlled by pen pressure. I know I didn't come up with that idea; I think it's from someone on this forum. Anyways, I draw with a low…
Hey guys, new update. The canvas was extended to make it wider so I can prepare for the final composition. I worked on Ahri a bit to make the light softer, and finally got her bangs the way I like it. I kept changing it haha. I started putting indications of what I want the figures to be doing and how I want the light to…
Alright! Between life and the holidays, it's harder to find time to post, but here's an update. :) Topo and UVs! My priorities during this stage have been, respectively: 1) silhouette, 2) good bakes, 3) deformation. Working with those organic shapes near the joints proved to be an interesting challenge. Once I have the…
Hello Seavannah, Thank you very much for your support and the feedbacks ! I tried to take your advice into account and i ended up mixing most of the HDR to obtain something with more emotion. So i decided to pick the warm light for the front for a "dawn" symbolic light and kept the cold ligh in the back, with a mix of the…
I think something you should thing about, is if you need for the cloth to be dynamic or not. Does it need to react to things in the world? If so, dynamic cloth is expensive, and in most cases is tough to get looking right. (I remember hearing somewhere that Batmans cape from arkahm asylum was the result of one dude, and…