Build 1: http://uk.pcpartpicker.com/p/W8HkHx (Some fat can be cut from this) Haswell-E Build: http://uk.pcpartpicker.com/p/hs87sY (x99 and DDR4 is very expensive right now note that 16gb of ddr4 can be equal to 32gb of ddr3) If you are in the US it is best to make this build in USD rather than GBP because currency…
Hey guys, I just finish the lowrez and Texture 2048px
Texture 1620 triangles You can see the Marmoset viewer on the ArtStation page : https://www.artstation.com/artwork/lOK6o C&C are Welcome !
Have you thought about studying in the United Kingdom (UK) and do a (BA/MA/PhD), here is a list of courses from the Skillset website. The cost is around £10-11K ($15-16K) for international student but fees change a little from Uni to Uni so you will need to call the administrator and ask for this years fees to get an up to…
Hey BringMeASunkist, thanks for all of the comments, I'll do my best to address them. I should start by saying that it was never my intention to have the level just be hallways. Originally there were going to be a number of rooms containing all manner of grisly details, but as deadlines loomed and I needed time to test my…
Oh man, thats sick. Loving the feel of the scene so far, excellent textures too ^^ A way to remove the jaggies might be to edit the engine.ini of UDK to start in Direct3D 10 mode then set anti aliasing to whichever works (also done in the ini), I think it crashes above 16x though. It's not greatly implemented but I think…
Could be a bit depth issue. Try baking 16bit and converting to 8bit in photoshop to dither. Also make sure your tangent space is set correct in the object properties in Toolbag.
Very nice bake man. Tough to tell how the materials read without some color and details. Looks good so far. @4k maps for a pistol. I've stated this before, even at 2k x 2k there are more pixels in the texture map of the pistol than the amount of screen pixels that can be displayed for it at 1080p. You could make a 16k x…
You know Super Sampling is basically rendering at 4x-16x your display resolution and then scaling everything down. It's not AA in the traditional sense and has a huge performance impact. It's really only a setting there to future proof the game a bit more, give another thing for people running 3 graphics cards on one…