Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a skilled VFX/…
So first off you need to bring down your scope. No one starts out professionally doing those 4 things. Pick one, maybe 2 if they are complimentary to each other. Your skills and interests do not align currently, what do you want to do. You will be doing it 8 hrs+ a day, every work day, for years. Make sure you actually…
I look at this and see netflix or uber around 5-10 years ago. who would have though about getting into strangers cars on a regular basis or not popping in a bluray disc. as soon as this gets even reasonably smooth and easy to use human behavior will adapt. everyone claimed internet dating was weird back in 2000, now you…
So the main thing that bothers me about this environment is that it is waaaaaay too clean. I have NEVER been into a subway that is this clean. Having said that, just because I was curious I Googled subway station, and literally there is not a single picture of a subway that has seen any major wear and tear. Granted, you…
There's a few awesome books you should pick up. First and Foremost - Atlas of Human Anatomy: http://www.amazon.com/Atlas-Human-Anatomy-Artist-Galaxy/dp/0195030958/ref=sr_1_3?ie=UTF8&qid=1292011229&sr=8-3 In my opinion, the best anatomy book for artists. I suggest using that to get a good handle on anatomy as a subject,…
I'm all for employee rights, benefits, and being paid correctly for the amount of work you do, but if anyone should get royalties it should be the developers. If an animator who worked on the project for 4 years doesn't see any royalties than why the heck should a voice actor who worked on it for 4 weeks? The problem with…
Here are some bookmarks I've collected. The biggest help to anyone that I've seen is not only reading but putting in hours and hours of practice. Good luck! PSG 7 MUST READ. Metal and Hard Surface Hard Surface Materials (metal scratches and wear) Neil Belvins Procedural Paint Chips Check out Neils other materials too, even…
I suppose I'll start this off showing where I'm at with my 2D work. Here we go. Most of the time when I'm doing quick sketches of things, my preferred tools are ink (usually Pilot G2s) and watercolor. I've also often been using the subreddit /r/RedditGetsDrawn for practicing animals and portraits. I also enjoy going out to…
I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…
I think it might be the other way around. Of course I'm getting you. In my first post above I commended you for using a basemesh with edgeflow. What I'm trying to explain to you is that if you haven't captured the correct proportions/forms on a sub-10K mesh then it doesn't matter how many subdivs you add to render it out,…