Hi im new to polycount & relativly new to 3d modelling as well :) This is the first high poly model i have ever done & to be fair the overall production of it wasnt quite as difficult as I thought :thumbup: The actual model is for a university project in which the assignment is to create a 3D scene, which included an asset…
And the case is that many companies exploit workers. It's a major problem. I'm kind of on a rant about this right now because I started looking into it, and I can tell you it looks exactly like the same stupid reasons I left the army. Fucktard, spineless, weak-ass coward leaders who are afraid of their own fucking shadow…
Theres some "greatest hits" of quotes up in here! and Basically those sum up alot of my thoughts. So I've only done 2 courier tourney items, but they were my last two, and they vastly different experiences. I'd say one was not a very good experience, but I learned alot about how these tourney deals go, while the other felt…
All right. We've now got a concept for the cyborg spider. Right away, it's become apparent that I'm gonna have to do more research on harpoons and grappling hooks. More-or-less, it's a giant spider with 3D-Maneuver Gear and dual machine guns. I think I may also need to find a sleeker gun setup. So, I finally thought of a…
thanks guys for the quick replies my side of view: skylebones: technically speaking i have 5 years of experience, 1 of which is in-studio. but i'm curious as to what you mean by not being able to do it with free/cheap programs, or more precisely why i can't? r_fletch_r: i've never heard of those engines tbh, i like unity…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
Yeah. I think that the bottom line here is: If you don't own the rights, don't use the property. It's really that simple. Whether you're earning money or not, you're still stepping on some toes. Anything that you do can impact the IP's value or interfere with the IP holder's plans. Even if they have none atm, you're best…
I’ve been developing a fan-made Overwatch character as part of a 3D character study for my portfolio. I’d really appreciate your thoughts on both the visual design and the abilities, as well as any suggestions you might have.
I care way too much about this game's drama (my soap opera), so I've been following it for years, mostly on Something Awful. For the most in-depth documentary thus far, check out this documentary series by Bootcha (the latest one, about Chris's wife Sandi, is really good): https://www.youtube.com/watch?v=gGq4YEp8QUY It's…