So Im setting up a new texturing/shader workflow for us which is gonna be pretty important and probably running for a long time. As I am in the finishing stages, I get the typical doubts, but just general curiousness as this is a very freestyle thing that can be done in unending ways. I know these things are highly…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
Hello Polycount! I want to share my latest personal project for learning Maya on my free time. I have to learn Maya because of my new job using Maya for their project, and I find Maya is very interesting! Learn many new things such as Xgen hair, Arnold Render, Texturing XYZ applied with Mari. Thanks to many great tutorial…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
A friend and I are having a short competition on who can do the best alternate version of a popular Mario character. I decided to do a Shy Guy (Super Mario Bros. 2, Super Mario World, many others). Here is the result so far. "Who are you to question the divinity of our Lord Koopa?"
Guess I'm gonna call it done - at least for now, as I want to participate in another challenge that started two days ago and I have to hurry. :D That's why I was so lazy with the pavement. There were many materials I found challenging to render like the sack or... pumpkins. I learned a lot in this field! Hope you like it!…
Unwrapping is generally across multiple udim tiles. These days a hero character might commonly have 100+8k tiles. So squeezing pixels out of 0-1 isn't relevant. Displacement(and other maps) maps are often painted to the finished organised mesh in Mari.(as opposed to derived from sculpted detail.) and Render time…
With my money running very thin, I'm quickly trying to find a new job to help me finish my portfolio. The problem for me though is that I've gone through so many part time jobs before that I'm going to have trouble adjusting my skills, especially when I spent my past 6 months on doing art. Retail has given me PTSD and I…