So, I finally gave blender a chance, and it is now my favorite software! Let me know what you think, this is probably the first artwork I've been proud enough to share! Critiques welcome <3
https://www.youtube.com/watch?v=bQx2valngW8 Everything here is created/captured using Blender. I wasn't able to capture eye movement or eyelids so those I animated afterwards. Viewed in a simple Unity scene.
3D model scene of the interior of a house. The blender add-on Archimesh was used, below I put some images of the scene and a few textures I done - Link to the Project (for more images): https://www.artstation.com/artwork/8EQxG Ground texture Painting detail Cloth texture
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
If I attempt to bake normals in blender the outcome is all 1 flat colour in the UVs, I've tested this on the default cube(sculpting it high poly) and get the same result. What am I missing?
Hi, We're a small startup video game design studio in Toronto, ON, Cananda and we're looking for a freelance Blender modeller/animator. If you're interested, please PM or e-mail me at baktash@toomuchvoltage.com.
Hi Blender V2.79 How do I get a transparency to display in edit mode? Would help with retopo and adjusting the lopoly knuckle position. Object mode. Edit mode Thanks in advance! Cheerio
i remember in Maya you could select a vertex and pressing the arrow key, the selection moves to the next vertex either by pressing up, left, right, or down. Is there a way you can cycle through selecting vertices like this in Blender?