Wow, thanks for all the wonderful feedback! I've made some of the changes suggested: Brighter ambient for the dining room. Better or worse? I think it's a little too bright now... Floor tile kept for now, but I'll play around with some more textures later. Base paint and floor tile for the kitchen added. Trim and shadows…
Hello everyone! Our team has been working on building this new 3D modelling tool called Womp, it is highly intuitive and makes 3D design super easy and fun. Womp is free for everyone and is browser-based, so you can create 3D models right from your browser. It renders realtime and also lets you export your files in 3D…
Thanks! It's true - the will be few tile materials and one\two trim materials for thewhole game, I assume. Also, we desided to create train station location for beggining of the game.
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
The first and the last one are made by Hans Palm - @Millenia . And they use thim sheet texturing, so I'm not sure how much were the smaller details the part of the original concepts. Imagine doing concept art around the idea of trim textures. So I'd assume they only concepted the big shapes. Maybe I'm wrong though.
I got Modo today to try out, and I have to say, I hated it. It is fast, and I think if you come from a Lightwave background you will be right at home. It has a nice customisable interface, and great use of popup menus. It just seemed overly complicated for a modeller, especially with Wings3d and the EXCELLENT Silo. Perhaps…
Hi everyone, i decided to give sculpting a shot, so here it is, my first attempt at a head. Not finished in any way, and something seems off about it idk what lol. If you guys can point to some tips to improve myself, i would appreciate it a lot :awesome: P.S.: Don't know where to go from here xD
Thanks Doug, Yeah,I learned that was a better approach halfway thru the process. Image heavy but heres an update to my scene. Heres every mesh for my scene, all the ones with the hard edges are covered by other meshes so they wont be seen. Im not sure if i need to still take them further? The following notes on the things…