I had this problem before. I went down to confront the guy and he came to the door with a hammer, 2 days later we got him and his brothers at our door with golf clubs - so yeah a letter might be a good call. Its one thing saying you should go down and confront the guy but its another thing if you get some drugged up prick…
Large electromagnets typically have 3 chains holding the magnet to help stabilize uneven loads. The power cable can also be quite massive. You might want to add some robotic arms to weld or otherwise assemble parts. The red light between the door halves at the rear of the first image seems unnatural, looking like a rather…
I would definitely try to solve the BSOD issue. Building lights in UDK is a requirement for good bounced lighting. I'd increase the AO a little and maybe make the pipes silver and reflective. A slight cubemap in the bricks, floor, and the bottom of the door will be good too. If the door is the focal point, I'd do something…
Hi! Technically you are almost on the right track. Try to keep your wall tile pieces universal measurments. All and all, the biggest problem with your tiles is poor design choices. Look up some real life reference and architectureal desgin samples. You need to create something that is appealing to the eye not just "windows…
[ QUOTE ] No one was arguing that these statements were civilized, they are just saying that it's part of freedom of speech. I understand what you're saying, and I'd love everyone to be more civilized. Unfortunately, it seems too many people these days are uncivilized. I think the point most people in this thread were…
If you post your UVs we can critique them but its kind of hard unless you post them What don't you understand about pixel density? It's best to maintain a uniform pixel density in most cases (especially in environment work) as uneven pixel density will make sections stand out weirdly as they will appear to be more sharp…
http://mitglied.lycos.de/KDR_11k/files/ppms.htm This isn't really for general consumption because it crashes far too often, can someone test it over network and tell me what happens when both players use different models?
Hi everyone, I was just asking myself somes question and I was hoping if someone could answer me (knowing that most of you are in the game industry) #1 : Do you use a lots of different models to complete one? Such as detachable pieces (door knob, then the door, and group it to make a "complete door" for example) Or try to…
Update#1 So I ran some tests for making some pieces and I was quite happy with the results. This is around the quality I'm probably going to aim for as I don't have too much time in the day to invest into this experiment but I think it will be good enough to make a scene using these assets once its done. Ignore the lack of…
Agreed, I think a lot of it is just the shit lighting in my scene, which is something I'm still trying to work out, I've nevr really lit an environment before, like with the door thing I'm trying to find a way to illuminate it in a way that looks "natural" since the lighting that comes from light fixtures doesn't really…