Hey Welcome to Polycount. As it turns out a lot of people here have a healthy obsession with lowpoly models; a lot of people love the stuff myself included! Here is a thread dedicated to it, i think its up to 427 pages atm... have fun browsing! =) - http://www.polycount.com/forum/showthread.php?t=41232 Also have a search…
KateC thankx! glad you like it practicing the texturing.. unfortunately i don't have too much sparetime so i started with a small one 418 tris, 256x256 diffuse https://www.dropbox.com/s/rk7m7ljleypu39y/01_tex_wip.jpg?dl=0 progress vid (speed paint), NOT TUTORIAL, just showing how i did it (4x speed) https://…
Yeah, you unwrap and layout your UV shells once the low-poly mesh has been created. To do this, I typically begin with the high-poly mesh and start removing the support edges, removing unseen or unnecessary faces and edges and simplifying the mesh as much as possible while retaining the overall forms and silhouette. Again,…
Maybe you have decimation set to zero? http://download.autodesk.com/us/3dsmax/2012help/files/GUID-7621338C-661E-4A8E-9CC5-87DC8420D51-269.htm You can remove them by adding an Edit Poly modifier, and clicking on Remove Isolated Vertices.…
Steam has a Splinter Cell pack on sale this weekend. The original, Chaos Theory, Double Agent, and Conviction (Deluxe Ed), in a pack for 45.99usd. http://store.steampowered.com/sub/415 So is Conviction worth the DRM hassle?
2007 salary survey. I know there are more recent ones but I don't know where to find them online: http://www.gamecareerguide.com/features/416/the_game_industry_salary_survey_2007.php The gist is between 30k-50k.
I spent most of my time working on the hair material. Did a quick and dirty test to see how it reacts to lighting and camera rotation. I am going to redo all the hair planes and add either a ponytail, long hair, or braids at the back. There also appears to be a bug in 4.17 with dithered opacity which kinda sucks.…
Student licenses (which I have for both Max and Maya) are non-commercial only. So if I wanted to sell any model I made I would have to fork over 4100 bucks (or pounds, I'm in the UK atm, they really get you coming and going) for Maya and Mudbox. It's my primary reason for learning Blender at the same time.