When I link my materials to my color id map, not all of them will load, mainly the MetalPaintedMetal and MetalPaintedBlack. I have also tried not linking any and opening 3Do and and pressing C and shift on a color from my color map, which does show up to define a material, but the material browser wont even load up. I'm…
http://www.shoutwire.com/viewstory/9293/15_000_Layer_Photoshop_File The image size is 40 inches by 120 inches. The flattened file weighs in at 1.7 Gigabytes. It took eleven months (close to 2,000 hours) to create. The painting is comprised of close to fifty individual Photoshop files. Taking a cumulative total of…
even at game res, i'm sure it will be an acceptable level. Keep in mind the ammount of N-gons that will be created by boolean. Once that is triangulated in engine you'l have a ton of shading errors and most likely be around the same if not higher polycount that having just extruded. i've attached an example here, each…
Try to make your blocks fit into a power of two grid first. Most of the blocks I'm using are 256 units wide/tall, but I'm using a player height of 144 units (close to Gears of War's metrics, where the character's height it at 160 units). Default UT3 player height is 96 afaik, so blocks of 128x128 or 192x192 uu would fit…
Quixel Colors 1.2 script does not work right in 3ds max. When I apply the same material to different parts of mesh objects one by one then it creates additional sub-material instead of instancing of existing material. Another problem is that final Multi/Sub-Object material does not keep names of applied materials. Instead…
Some fun python stuff I was playing around with. Just prints links for now. Also this would be pretty slow if someone had to do entire waywo haha import urllib2import reurl = "http://www.polycount.com/forum/showthread.php?t=115151&page=137"urlSource = urllib2.urlopen(url).read()imgUrls = re.findall('img .*?src="(.*?)"',…
Impala88 Oh, man, i think 14K tris - is lower threshold))..will be much more triangles i think.. and i wil creare hard/soft edges when i baking so mesh in udk will be hard/soft to, or I do not understand something?? tacit math No problem, but I often rewrite my work files and that's all I could find Low Hah, but i think…
Ok, finally got the callback working, so that you can only change the values if its selected, thanks havardsc and cheers mark for the timeline playback. One final question would be, how to link my two colour pickers to the noise texture. myColorPicker cp2 "" width:72 height:40 title:"Colour 2"myColorPicker cp1 "" width:72…
I've been working on a bit of an update to the tool, based on some great feedback I've been getting. http://teckartist.com/?page_id=107 There's a changelist on that page, but I'll sum up the big ones: -Now you can load flowmap textures (tweak existing ones, or continue working where you left off last) -toggles for flipping…
If you're adding texture details on top of a baked normal map there really shouldn't be any issues. As long as you're doing it in a way which does not alter the base baked normal map, like leveling the blue channel out at 127 and overlaying it for instance. Now if you don't have a baked normal map to start with, there is…